Halo: Reach Bungie’s swan song

Halo: Reach, Bungie’s swan song. Bungie made themselves well-known when they released Halo: Combat Evolved on the Xbox in 2001. It quickly became one of the biggest first person shooters, spawning terms like “Halo killer” to describe other shooters that could possibly be better than Halo.

Reach is a prequel to Halo; it takes place on the human military stronghold of Reach, following a team of genetically enhanced super soldiers called Spartans. Noble team is stationed on Reach in order to protect it from an attack from the Covenant, a group of aliens who believe they are on a holy mission to wipe out all unsuitable life in the Universe.

Now that you have some background let’s answer the burning question: Is it any good? Yes.

Halo: Reach is definitely the best-looking Halo game. Every little thing in the game has such a painstaking attention to detail. Bungie really outdid themselves with this one.

That being said, because the game looks so good, there are times where it really strains to keep up with itself, and can suffer a little bit of a graphical slowdown.

The game play is what you would expect from a Halo game. With the addition of a few extra Spartans to help you along the way, it can be really awesome at times.

When the game is flowing well, and your teammates are backing you up properly, it feels amazing. However, sometimes the other members of Noble team can be a little stupid. This affects the immersion a little bit, but it doesn’t subtract from the overall quality of the game.

One of the greatest things about Halo is the multi-player mode, and this game delivers on that front too. With new game types and new weapons, the multi-player mode really shines. There are still issues with people being mouthy, and you still get tea-bagged by people who feel like being jerks, but it’s still worth playing.

If you have an Xbox 360, then Halo: Reach is a must buy. It’s not a reason to go out and get a 360, but if you don’t have one, you’re missing out on some great games.

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