Halo 3: The sequel you’ve come to expect, with a little extra added

By now Halo has become a household name. The first game opened our collective minds up to the idea of playing first-person shooters on a console gaming system, and the second game improved greatly upon that concept (even though the story itself was lacking in quality). The third and final installment of the series is everything you would think that a Halo game would be: It uses the same physics engine, same gameplay, and same unmatched multiplayer capability; all the while, it’s beefed up for next-gen console graphics and frame-rate. All that is Halo has been a mighty achievement to the software developing company Bungie LLC (which has recently separated from the confines of Microsoft and has created a quality sequel worthy of the hype surrounding it). For those who have played Halo, the story picks up where the second game abruptly ended. Master Chief is rescued by the UNSC, handed a battle rifle and saves the universe by blasting his way through horde after oncoming horde of enemies. The Arbiter is by your side most of the time, aiding you in battle. Bashing enemies is still very satisfying, and vehicle-oriented missions are fun and break up the monotony of on-foot action. All the elements to the Halo formula are present, along with some small additions. The use of "equipment" adds some extra tact to the gameplay; items such...

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